Over the course of development many of the features that have been added lay the ground work for additional content. This has evolved into systems that have had the capability to add various components handled via pure randomization. This can at times lead to player frustration with balancing the game which can ruin fun at times due to complete loss of advancement.
The overall feel of the game should be that you as the AI are constantly gaining knowledge from the idea of space travel and learning from human mistakes. Up to this point you only were able to improve via research points. This was only the beginning of the system however, as Alpha 7 adds an Earth upgrade system.
This system is meant to be a purely passive bonus system that provides rewards based on your own actions. Perform more actions and gain knowledge via bonuses that you can use with new ships and new recruits via this training.
The UI for this system will of course be cleaned up with the future UI pass that should help streamline things and get all the systems on the same page.
As stated in the previous update, due to the holidays most of the work will go more into the planning phase for the new year. However, if any major bugs arise they will be worked on and patches will be released in the meantime.