Alpha 6.2 Patch notes can be found here
The latest build focuses on additional improvements to the overall crew.
The biggest change is the idea that times of day are no longer in effect in terms of shifts. Crew shifts are now split into Shifts 1-4 as well as the overall time of each individual shift has been reduced.
This allows for some elements of the game to shift more into fun gameplay versus adhering to strict average human biology with the focus on true simulation. Overall this should add a nice feel to a lot of the activities in the game and should begin to move to less waiting and quicker turn around times on various crew needs.
There are still some more crew updates that need to occur but work is beginning on Alpha 7 which will add more features to the game.
As always feedback from the community is greatly appreciated and if you like the game so far leave a review. It greatly helps with trying to get things completed quicker.