The Initial full alpha with all features for the initial starter ship has now been completed. All major bugs have been squashed and progress continues on a daily pace. Many things occurred such as getting the build size down (cut in half), FPS tests and many other additional tasks to get the build to where it currently is.
Look forward to next week as there will be a major update as well that just missed the cutoff for this week's update.
Introducing the Mechanic
The mechanic was inspired based on shows like Battlestar Galactica and Wing Commander. Without the mechanics the ship will slowly begin to break down. When inspecting an item on the ship you can view the current durability of the item.
The lower the durability of an item the more likely the item will break on next use. As soon as an item breaks or you deem an item needs to be fixed you can order it to be repaired. While an object is broken no crew members will be able to use it. So in the event there is only one food replicator on board, no one will be able to eat after this point. Keeping an eye on ship equipment is crucial.
After ordering the item to be fixed an icon will appear over the object indicating a service request has been made. If you have assigned a mechanic to maintain the equipment of the ship, he will eventually come to repair the selected item.
Mechanics use their repair skill to fix items on the ship. Repair skill has a direct correlation to the speed in which it takes to repair an item. They can also be assigned to the engine room to constantly ensure that the items located in there do not break. Nothing worse then losing shields or the ability to create energy for the weapons in the middle of a fight.
There are some additional things the mechanic needs to do on the ship but they will be discussed in a future update so keep an eye out for the additional info in the coming weeks.