One of the most important resources in space is the crew that you set out with. Each crew member doesn't just have a set of skills but they also have their own personality and traits that impact their gameplay.
For today, we are discussing crew member's ability to take and receive orders.
Whenever a crew member is recruited they can be selected via simply left clicking on them. As soon as they enter the ship they will go to relax, use the facilities or just wander around aimlessly like many of us do in new locations.
Sounds great if you were just on a cruise or vacation however each crew member has jobs that they must do.
In typical management games you can select a crew member and directly tell them what to do. This involves telling them directly to take a break or work on a station. This allows you to finely tune what everyone is doing on the ship.
Reminder all in-game screenshots and gifs are Pre-Alpha and subject to change.
This aspect works great for when your crew size is relatively low. Crew members will work on their respective tasks until a need gets low and then they will leave to fulfill that desire such as grabbing a bite to eat.
When the crew becomes much larger on big ships the game also provides a more high level method of giving orders. This is performed via giving crew member schedules.
Each day is split into 4 phases. Morning, Midday, Afternoon, Evening. Combat is a seperate entity and reflects if there is ever a threat as you may want the best people for the job at certain times. By assigning crew members shifts based on their skill sets crew members will go to their respective stations based on the time of day and begin their work.
When it is time for a crew member to go to work they will play a simple animation showing they are checking their schedule and will then proceed to work.
This mechanic allows for you to give orders to many much easier then that of having to directly inform 20+ crew members what to do constantly.