- 5 additional achievements have been added.
- Damage mitigation from the remaining shields will now calculate properly upon each hit. It was meant to be an inverse relationship.
- When the turret is initially fired it will maintain the selected target's subsystem that was selected at the time of launch.
- Enemy ships will no longer regenerate shields when destroyed.
- Turrets will no longer fire at normal speed and will when fired react based on the current game speed.
- Fixed an issue where current crew displays incorrectly when no flight crew members are on the ship.
- The far background layer has been updated.
- Doors have now been added to the entry way to rooms.
- Crew members now have differing shadows for being in the hallway compared to being in the rooms.
- Room objects will only show their shadows when lights are on and crew members are in the room.
- Battleships will now upgrade at a slower pace increasing each part individually versus all components. This is to increase the need to upgrade to bigger ships.
- Upgrading the ship will now properly update the ship supplies when upgraded.
- The FTL Drive should now properly animate once again when in flight.